Hydro-Man, Fluid Felon

Legendary Creature — Elemental Villain

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)

2/2
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After the triggered ability resolves during your end step, however, you may tap him for , even if he entered the battlefield this turn.
After the triggered ability resolves during your end step, however, you may tap him for , even if he entered the battlefield this turn.
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