Double Trouble

Instant

Double the power of each creature you control until end of turn.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To double a creature's power, that creature gets +X/+0, where X is that creature's power as Double Trouble resolves.
To double a creature's power, that creature gets +X/+0, where X is that creature's power as Double Trouble resolves.
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Price
1.76€


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