Kiyomaro, O Primeiro a Resistir
Criatura Lendária - Espírito
O poder e a resistência de Kiyomaro, O Primeiro a Resistir são ambos iguais ao número de cards em sua mão.
Desde que você tenha quatro ou mais cards em sua mão, Kiyomaro tem a habilidade de vigilância.
Toda vez que Kiyomaro causar dano, se você tiver sete ou mais cards em sua mão, você ganha 7 pontos de vida.
Desde que você tenha quatro ou mais cards em sua mão, Kiyomaro tem a habilidade de vigilância.
Toda vez que Kiyomaro causar dano, se você tiver sete ou mais cards em sua mão, você ganha 7 pontos de vida.
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standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
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