Kiyomaro, primero en oponerse
Criatura legendaria - Espíritu
La fuerza y la resistencia de Kiyomaro, primero en oponerse son iguales al número de cartas en tu mano.
Mientras tengas cuatro o más cartas en tu mano, Kiyomaro tiene la habilidad de vigilancia.
Siempre que Kiyomaro haga daño, si tienes siete o más cartas en tu mano, gana 7 vidas.
Mientras tengas cuatro o más cartas en tu mano, Kiyomaro tiene la habilidad de vigilancia.
Siempre que Kiyomaro haga daño, si tienes siete o más cartas en tu mano, gana 7 vidas.
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standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
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