Blutuhr

Artefakt

Zu Beginn des Versorgungssegments jedes Spielers bringt dieser Spieler eine bleibende Karte, die er kontrolliert, auf die Hand ihres Besitzers zurück, falls er nicht 2 Lebenspunkte bezahlt.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A player with less than 2 life can’t pay 2 life and must return a permanent.
The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.
A player who controls no permanents doesn’t need to pay 2 life (although that player can choose to do so).
A player with less than 2 life can’t pay 2 life and must return a permanent.
The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.
A player who controls no permanents doesn’t need to pay 2 life (although that player can choose to do so).
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