Das Ding im Eis // Erweckter Schrecken
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Kreatur — Schrecken // Kreatur — Krake, Schrecken

Verteidiger
Das Ding im Eis kommt mit vier Eismarken ins Spiel.
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, entferne eine Eismarke vom Ding im Eis. Falls dann keine Eismarken auf ihm liegen, transformiere es. // Wenn diese Kreatur in den Erweckten Schrecken transformiert, bringe alle Nicht-Schrecken-Kreaturen auf die Hand ihrer Besitzer zurück.

0 // 7/4 // 8
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

When Thing in the Ice’s triggered ability removes the last counter from it, Awoken Horror’s ability will trigger and resolve before the spell that caused Thing in the Ice’s last ability to trigger.
Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
When Thing in the Ice’s triggered ability removes the last counter from it, Awoken Horror’s ability will trigger and resolve before the spell that caused Thing in the Ice’s last ability to trigger.
Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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