Ermitaño de Parlaloma // Lobo solitario de Parlaloma
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Criatura — Licántropo humano // Criatura — Licántropo

Siempre que un oponente lance un hechizo durante tu turno, roba una carta.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Ermitaño de Parlaloma. // Siempre que un oponente lance un hechizo durante tu turno, roba dos cartas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Lobo solitario de Parlaloma.

2 // 3/3 // 5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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