Sicherheitsumgehung
Verzauberung — Aura
Verzaubert eine Kreatur
Solange die verzauberte Kreatur alleine angreift, kann sie nicht geblockt werden.
Die verzauberte Kreatur hat „Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, intrigiert sie." (Ihr Beherrscher zieht eine Karte und wirft dann eine Karte ab. Falls er eine Nichtland-Karte abgeworfen hat, legt er eine +1/+1-Marke auf diese Kreatur.)
Solange die verzauberte Kreatur alleine angreift, kann sie nicht geblockt werden.
Die verzauberte Kreatur hat „Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, intrigiert sie." (Ihr Beherrscher zieht eine Karte und wirft dann eine Karte ab. Falls er eine Nichtland-Karte abgeworfen hat, legt er eine +1/+1-Marke auf diese Kreatur.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
Rulings
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
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