Receleur intrigant
Créature : humain et citoyen
Au moment où le Receleur intrigant arrive sur le champ de bataille, vous pouvez choisir un permanent non-terrain.
Les capacités activées du permanent choisi ne peuvent pas être activées.
Le Receleur intrigant a toutes les capacités activées du permanent choisi, excepté les capacités de loyauté. Vous pouvez dépenser du mana comme si c'était du mana de n'importe quelle couleur pour activer ces capacités.
Les capacités activées du permanent choisi ne peuvent pas être activées.
Le Receleur intrigant a toutes les capacités activées du permanent choisi, excepté les capacités de loyauté. Vous pouvez dépenser du mana comme si c'était du mana de n'importe quelle couleur pour activer ces capacités.
2/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Scheming Fence gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification).
If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead.
Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification).
If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead.
Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Rulings
Scheming Fence gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification).
If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead.
Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification).
If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead.
Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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