Titanic Ultimatum (Secret Lair Drop)
Titanic Ultimatum back
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Titanic Ultimatum

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures affected is fixed as Titanic Ultimatum resolves.
Multiple instances of first strike and trample are redundant.
If a creature you control already has lifelink, Titanic Ultimatum will give it a second instance of lifelink; however, multiple instances of lifelink on the same creature are redundant. You still only gain life equal to the amount of damage dealt, regardless of how many instances of lifelink the creature has.
The set of creatures affected is fixed as Titanic Ultimatum resolves.
Multiple instances of first strike and trample are redundant.
If a creature you control already has lifelink, Titanic Ultimatum will give it a second instance of lifelink; however, multiple instances of lifelink on the same creature are redundant. You still only gain life equal to the amount of damage dealt, regardless of how many instances of lifelink the creature has.
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