血の取引者、ヴィリス

伝説のクリーチャー — デーモン

飛行
, 2点のライフを支払う:クリーチャー1体を対象とする。ターン終了時まで、それは-1/-1の修整を受ける。
あなたがライフを失うたび、その点数に等しい枚数のカードを引く。(ダメージによりライフは失われる。)

8/8
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A player loses life if they pay life.
If you pay life to cast a spell or activate an ability, you don’t draw cards until after you’ve finished casting that spell or activating that ability. You draw those cards before that spell or ability resolves, but after targets are chosen for it.
A player loses life if they pay life.
If you pay life to cast a spell or activate an ability, you don’t draw cards until after you’ve finished casting that spell or activating that ability. You draw those cards before that spell or ability resolves, but after targets are chosen for it.
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