病媒疫疾 (Shadowmoor)
病媒疫疾 back
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病媒疫疾

法术

由你开始,每位牌手可以支付任意数量的生命值。 重复此流程,直到没有人支付生命为止。 对每位牌手而言,他每以此法支付1点生命,就将一个1/1黑色老鼠衍生物放置进场。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After the process stops, the total amount of life each player paid this way is calculated. That’s how many tokens each player gets. All the tokens enter the battlefield at the same time.
In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn’t end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.
If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.
In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team’s life total is adjusted in between.
The amount of life a player may spend must be equal to or less than that player’s life total; you can’t spend life you haven’t got.
After the process stops, the total amount of life each player paid this way is calculated. That’s how many tokens each player gets. All the tokens enter the battlefield at the same time.
In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn’t end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.
If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.
In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team’s life total is adjusted in between.
The amount of life a player may spend must be equal to or less than that player’s life total; you can’t spend life you haven’t got.
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