standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Regenerating a planeswalker will prevent it from being destroyed as a result of a “destroy” effect (like the one from Reaper King). However, it won’t prevent that planeswalker from being put into its owner’s graveyard when its loyalty becomes 0.
Reknit can regenerate an artifact, creature, enchantment, land, or planeswalker. If you regenerate a noncreature permanent, the next time that permanent would be destroyed that turn, instead tap it. If that permanent had any damage on it (because it had been a creature earlier in the turn), that damage is removed.
Reknit can regenerate an artifact, creature, enchantment, land, or planeswalker. If you regenerate a noncreature permanent, the next time that permanent would be destroyed that turn, instead tap it. If that permanent had any damage on it (because it had been a creature earlier in the turn), that damage is removed.
Rulings
Regenerating a planeswalker will prevent it from being destroyed as a result of a “destroy” effect (like the one from Reaper King). However, it won’t prevent that planeswalker from being put into its owner’s graveyard when its loyalty becomes 0.
Reknit can regenerate an artifact, creature, enchantment, land, or planeswalker. If you regenerate a noncreature permanent, the next time that permanent would be destroyed that turn, instead tap it. If that permanent had any damage on it (because it had been a creature earlier in the turn), that damage is removed.
Reknit can regenerate an artifact, creature, enchantment, land, or planeswalker. If you regenerate a noncreature permanent, the next time that permanent would be destroyed that turn, instead tap it. If that permanent had any damage on it (because it had been a creature earlier in the turn), that damage is removed.
Your collection? Your decks?
Want to manage your collection and/or create decks?