Psychic Transfer (Starter 1999)
Psychic Transfer back
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Psychic Transfer

Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If one of the players has a negative life total, you use their actual life total for determining the difference. If that difference is five or less, then the other player receives the negative life total.
If an effect says that a player can’t lose life, that player can’t exchange life totals with a player who has a lower life total; in that case, the exchange won’t happen.
If one of the players has a negative life total, you use their actual life total for determining the difference. If that difference is five or less, then the other player receives the negative life total.
If an effect says that a player can’t lose life, that player can’t exchange life totals with a player who has a lower life total; in that case, the exchange won’t happen.
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