길드 간의 분쟁 (Return to Ravnica)
길드 간의 분쟁 back
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길드 간의 분쟁

부여마법

당신의 유지단 시작에, 상대 한 명을 목표로 정한다. 그 상대는 자신의 서고 맨 위의 카드 세 장을 공개하고, 그 중 생물 카드 한 장을 전장에 놓을 수 있다. 그런 다음 나머지 카드는 자신의 무덤에 넣는다. 당신도 당신의 서고 맨 위의 카드 세 장으로 똑같이 한다. 이런 방법으로 생물 두 개가 전장에 놓이면, 그 생물들은 서로 싸운다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Guild Feud has one target: the opponent. You’ll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.
Any abilities that trigger when the two creatures enter the battlefield will be put on the stack after the fight, even if one or both creatures die.
Players can’t cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can’t respond with a spell like Giant Growth.
If no creatures or only one creature is put onto the battlefield this way, no fight happens.
Guild Feud has one target: the opponent. You’ll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.
Any abilities that trigger when the two creatures enter the battlefield will be put on the stack after the fight, even if one or both creatures die.
Players can’t cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can’t respond with a spell like Giant Growth.
If no creatures or only one creature is put onto the battlefield this way, no fight happens.
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