Chaos Imps (Return to Ravnica)
Chaos Imps back
Click to flip the card
Chaos Imps

Creature — Imp

Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.

6/5
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
The unleash ability applies no matter where the creature is entering the battlefield from.
A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
The unleash ability applies no matter where the creature is entering the battlefield from.
A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.16€


Linked cards

Links
MCT Tags