混沌のインプ (Return to Ravnica)
混沌のインプ back
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混沌のインプ

クリーチャー — インプ

飛行
解鎖(あなたはこのクリーチャーを、+1/+1カウンターが1個置かれた状態で戦場に出してよい。これの上に+1/+1カウンターが置かれているかぎり、これではブロックできない。)
混沌のインプは、これの上に+1/+1カウンターが置かれているかぎりトランプルを持つ。

6/5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
The unleash ability applies no matter where the creature is entering the battlefield from.
A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
The unleash ability applies no matter where the creature is entering the battlefield from.
A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
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