馴化

結界~靈氣

結附於生物你操控所結附的生物。在你的結束步驟開始時,若所結附的生物之力量為4或更多,則犧牲馴化。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature’s power is checked only when the triggered ability triggers and resolves.
If an effect changes the enchanted creature’s power until end of turn, it will still have the modified power during your end step.
Domestication’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if the enchanted creature’s power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature’s power is 3 or less by the time it resolves.
Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature’s power is checked only when the triggered ability triggers and resolves.
If an effect changes the enchanted creature’s power until end of turn, it will still have the modified power during your end step.
Domestication’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if the enchanted creature’s power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature’s power is 3 or less by the time it resolves.
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