喧嘩祭司

生物 ~鬼怪/祭師

起事(於此生物進戰場時,你選擇「+1/+1指示物」或「敏捷」異能。它進戰場時上面有所選加成。)
每當喧嘩祭司攻擊時,目標由對手操控的生物本回合不能進行阻擋。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
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