深洋生机术士

生物 ~人鱼/法术师/突变体

:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)
每当在深洋生机术士上放置一个或数个+1/+1指示物时,抓一张牌,然后弃一张牌。

1/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
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Value
0.31€


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