Domri, fracasseur de cité

Planeswalker légendaire : Domri

+2 : Les créatures que vous contrôlez gagnent +1/+1 et acquièrent la célérité jusqu'à la fin du tour.
-3 : Domri, fracasseur de cité inflige 3 blessures à n'importe quelle cible.
-8 : Mettez trois marqueurs +1/+1 sur chaque créature que vous contrôlez. Ces créatures acquièrent le piétinement jusqu'à la fin du tour.
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Domri’s first and third abilities affect only creatures you control at the time they resolve. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste if his first ability has resolved, and won’t gain trample or get three +1/+1 counters if his third ability has resolved.
Domri’s first and third abilities affect only creatures you control at the time they resolve. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste if his first ability has resolved, and won’t gain trample or get three +1/+1 counters if his third ability has resolved.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.62€


Linked cards

Links
MCT Tags