Revival // Revenge
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Sorcery // Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. // Double your life total. Target opponent loses half their life, rounded up.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
If a card in a graveyard has in its mana cost, X is considered to be 0.
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
If a card in a graveyard has in its mana cost, X is considered to be 0.
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