再生 // 再戰
//

巫術 // 巫術

將目標總魔法力費用等於或小於3的生物牌從你的墳墓場移回戰場。 // 將你的總生命加倍。目標對手失去一半生命,小數點後進位。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
If a card in a graveyard has in its mana cost, X is considered to be 0.
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
If a card in a graveyard has in its mana cost, X is considered to be 0.
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