筑塔族鬼怪

生物 ~鬼怪/狂战士

起事(于此生物进战场时,你选择「+1/+1指示物」或「敏捷」异能。它进战场时上面有所选加成。)

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
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