Crabe céphalosquale

Créature — requin et pieuvre et crabe

: Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Crabe céphalosquale, engagez une créature ciblée qu'un adversaire contrôle. Cette créature ne se dégage pas pendant la prochaine étape de dégagement de son contrôleur.

4/4
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
Sharktocrab’s triggered ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
Sharktocrab’s triggered ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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