Séraphine de la Balance
Créature : ange
Vol
: La Séraphine de la Balance acquiert la vigilance jusqu'à la fin du tour.
: La Séraphine de la Balance acquiert le contact mortel jusqu'à la fin du tour.
Au-delà 2 (Quand cette créature meurt, créez deux jetons de créature 1/1 blanche et noire Esprit avec le vol.)
: La Séraphine de la Balance acquiert la vigilance jusqu'à la fin du tour.
: La Séraphine de la Balance acquiert le contact mortel jusqu'à la fin du tour.
Au-delà 2 (Quand cette créature meurt, créez deux jetons de créature 1/1 blanche et noire Esprit avec le vol.)
4/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.
Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.
Rulings
Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.
Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.
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