吞噬亚龙

生物 ~亚龙

起事(于此生物进战场时,你选择「+1/+1指示物」或「敏捷」异能。它进战场时上面有所选加成。)
当吞噬亚龙进战场时,选择至多一项~
•吞噬亚龙与目标不由你操控的生物互斗。
•消灭目标地,且其须具有不属法术力异能的起动式异能。

4/5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You may choose neither mode for Ravager Wurm’s triggered ability. In this case, the ability is removed from the stack with no effect.
If the target of Ravager Wurm’s first mode isn’t a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
You may choose neither mode for Ravager Wurm’s triggered ability. In this case, the ability is removed from the stack with no effect.
If the target of Ravager Wurm’s first mode isn’t a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
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Value
0.32€


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