Galoppierender Echsenfrosch
Kreatur — Frosch, Eidechse
Verursacht Trampelschaden
Wenn der Galoppierende Echsenfrosch ins Spiel kommt, kannst du eine beliebige Anzahl an +1/+1-Marken von Kreaturen, die du kontrollierst, entfernen. Falls du dies tust, lege doppelt so viele +1/+1-Marken auf den Galoppierenden Echsenfrosch.
Wenn der Galoppierende Echsenfrosch ins Spiel kommt, kannst du eine beliebige Anzahl an +1/+1-Marken von Kreaturen, die du kontrollierst, entfernen. Falls du dies tust, lege doppelt so viele +1/+1-Marken auf den Galoppierenden Echsenfrosch.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Galloping Lizrog leaves the battlefield after its ability has triggered, you may remove any number of +1/+1 counters from among your creatures, even though you won’t put any on Galloping Lizrog.
If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.
You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.
You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
Rulings
If Galloping Lizrog leaves the battlefield after its ability has triggered, you may remove any number of +1/+1 counters from among your creatures, even though you won’t put any on Galloping Lizrog.
If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.
You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.
You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
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