Vraska, gorgona intrigante
Planeswalker legendario — Vraska
+2: Las criaturas que controlas obtienen +1/+0 hasta el final del turno.
−3: Destruye la criatura objetivo.
−10: Hasta el final del turno, las criaturas que controlas ganan la habilidad de toque mortal y "Siempre que esta criatura haga daño a un oponente, ese jugador pierde el juego".
−3: Destruye la criatura objetivo.
−10: Hasta el final del turno, las criaturas que controlas ganan la habilidad de toque mortal y "Siempre que esta criatura haga daño a un oponente, ese jugador pierde el juego".
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve.
Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.
Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.
Rulings
The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve.
Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.
Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.
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