불꽃 사슬을 두른 자, 앙그라스

전설적 플레인즈워커 — 앙그라스

+1: 각 상대는 카드를 한 장 버리고 생명 2점을 잃는다.
−3: 생물을 목표로 정한다. 턴종료까지 그 생물의 조종권을 얻는다. 그 생물은 언탭되며 턴종료까지 신속을 얻는다. 그 생물의 전환마나비용이 3 이하라면 다음 종료단 시작에 그 생물을 희생한다.
−8: 각 상대는 자신의 무덤에 있는 카드의 수만큼 생명점을 잃는다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
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