Wild Slash

Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
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