野生の魂、アシャヤ

伝説のクリーチャー — エレメンタル

野生の魂、アシャヤのパワーとタフネスは、それぞれあなたがコントロールしている土地の総数に等しい。
あなたがコントロールしていてトークンでないクリーチャーは、それらの他のタイプに加えて森・土地である。(それらは依然として召喚酔いの影響を受ける。)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A land that’s a Forest has the intrinsic mana ability “: Add .”
You can’t play creature cards as lands; you’ll still have to cast them as spells, and they’ll enter the battlefield as lands (in addition to their other types).
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Ashaya may become lethal if lands you control leave the battlefield during that turn.
As long as Ashaya is on the battlefield, it’s affected by its second ability and thus its first ability counts itself.
The ability that defines Ashaya’s power and toughness applies in all zones, not just the battlefield.
A land that’s a Forest has the intrinsic mana ability “: Add .”
You can’t play creature cards as lands; you’ll still have to cast them as spells, and they’ll enter the battlefield as lands (in addition to their other types).
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Ashaya may become lethal if lands you control leave the battlefield during that turn.
As long as Ashaya is on the battlefield, it’s affected by its second ability and thus its first ability counts itself.
The ability that defines Ashaya’s power and toughness applies in all zones, not just the battlefield.
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