Kreis der Teleportation

Enchantment

Zu Beginn deines Endsegments schickst du bis zu ein Artefakt oder eine Kreatur deiner Wahl, das bzw. die du kontrollierst, ins Exil. Bringe die Karte dann unter der Kontrolle ihres Besitzers ins Spiel zurück.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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