超常の旅

エンチャント

超常の旅が戦場に出たとき、クリーチャー最大X体を対象とする。それらを追放する。それらの各カードにつきそれぞれ、そのカードが追放され続けているかぎり、それのオーナーはそれをプレイしてもよい。
トークンでない1体以上のクリーチャーが戦場に出るたび、それらのうち1体以上が追放領域から戦場に出たか追放領域から唱えられていた場合、あなたはカード1枚を引く。この能力は、毎ターン1回しか誘発しない。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
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