Viaje extraordinario
Encantamiento
Cuando el Viaje extraordinario entre al campo de batalla, exilia hasta X criaturas objetivo. Por cada una de esas cartas, su propietario puede jugarla mientras permanezca exiliada.
Siempre que una o más criaturas que no sean fichas entren al campo de batalla, si una o más de ellas entró desde el exilio o fue lanzada desde el exilio, roba una carta. Esta habilidad solo se dispara una vez por turno.
Siempre que una o más criaturas que no sean fichas entren al campo de batalla, si una o más de ellas entró desde el exilio o fue lanzada desde el exilio, roba una carta. Esta habilidad solo se dispara una vez por turno.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
Rulings
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
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