폭발 지역

대지

폭발 지역은 충전 카운터 한 개를 가지고 전장에 들어온다.
: 를 추가한다.
, : 폭발 지역에 충전 카운터 X개를 올려놓는다.
, , 폭발 지역을 희생한다: 전환마나비용이 폭발 지역에 올려진 충전 카운터 수와 같은 대지가 아닌 각 지속물을 파괴한다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a permanent has in its mana cost, X is considered to be 0.
Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
An activation cost of means that you pay twice X. If you want X to be 3, you pay to activate Blast Zone’s ability.
Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
An activation cost of means that you pay twice X. If you want X to be 3, you pay to activate Blast Zone’s ability.
If a permanent has in its mana cost, X is considered to be 0.
Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
An activation cost of means that you pay twice X. If you want X to be 3, you pay to activate Blast Zone’s ability.
Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
An activation cost of means that you pay twice X. If you want X to be 3, you pay to activate Blast Zone’s ability.
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Removal Land