Unerwartete Gesellschaft // At the Door
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Enchantment // Sorcery — Adventure
Sowie diese Verzauberung ins Spiel kommt, bestimme einen Kreaturentyp.
Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +2/+2. // Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +2/+2. // Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
Rulings
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
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