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Enchantment // Sorcery — Adventure

Sowie diese Verzauberung ins Spiel kommt, bestimme einen Kreaturentyp.
Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +2/+2. // Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
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