Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The spell’s effect has no duration. The targeted creature gets +2/+2 until the game ends or it leaves the battlefield. It has horsemanship until the game ends, it leaves the battlefield, or some other effect causes it to lose horsemanship.
The spell’s effect has no duration. The targeted creature gets +2/+2 until the game ends or it leaves the battlefield. It has horsemanship until the game ends, it leaves the battlefield, or some other effect causes it to lose horsemanship.
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