燃えさし呑み (Theros Promos)
燃えさし呑み back
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燃えさし呑み

クリーチャー — エレメンタル

:怪物化3を行う。(このクリーチャーが怪物的でない場合、これの上に+1/+1カウンターを3個置く。これは怪物的になる。)
燃えさし呑みが怪物的になったとき、各プレイヤーはそれぞれ土地を3つ生け贄に捧げる。

4/5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
An ability that triggers when a creature becomes monstrous won’t trigger if that creature isn’t on the battlefield when its monstrosity ability resolves.
When the last ability resolves, the active player will choose three lands they control, then each other player in turn order will do the same. Then all of those lands are sacrificed at the same time.
Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
An ability that triggers when a creature becomes monstrous won’t trigger if that creature isn’t on the battlefield when its monstrosity ability resolves.
When the last ability resolves, the active player will choose three lands they control, then each other player in turn order will do the same. Then all of those lands are sacrificed at the same time.
Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
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