Jabalí nessiano

Criatura — Jabalí

Todas las criaturas que puedan bloquear al Jabalí nessiano lo hacen.
Siempre que el Jabalí nessiano sea bloqueado por una criatura, el controlador de esa criatura roba una carta.

10/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Nessian Boar’s second ability triggers for each creature blocking it.
If a creature can’t block Nessian Boar for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block, the player isn’t forced to pay that cost, so it doesn’t have to block in that case either. If there’s a cost associated with having it block Nessian Boar, but not to block other attacking creatures, that creature is free to block one of those other creatures or to not block at all.
If a creature is required to block two or more different creatures, its controller chooses which one that creature blocks.
Nessian Boar’s second ability resolves before combat damage is dealt, and players have priority to cast spells (such as the cards the defending player just drew) after the ability has resolved but before combat damage is dealt.
Nessian Boar’s second ability triggers for each creature blocking it.
If a creature can’t block Nessian Boar for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block, the player isn’t forced to pay that cost, so it doesn’t have to block in that case either. If there’s a cost associated with having it block Nessian Boar, but not to block other attacking creatures, that creature is free to block one of those other creatures or to not block at all.
If a creature is required to block two or more different creatures, its controller chooses which one that creature blocks.
Nessian Boar’s second ability resolves before combat damage is dealt, and players have priority to cast spells (such as the cards the defending player just drew) after the ability has resolved but before combat damage is dealt.
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