Comando di Pennargento

Stregoneria

Scegli due —
• Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno.
• Rimetti sul campo di battaglia una carta creatura bersaglio con valore di mana pari o inferiore a 2 dal tuo cimitero.
• Un giocatore bersaglio pesca una carta e perde 1 punto vita.
• Un avversario bersaglio sacrifica una creatura.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If at least one target is still legal as Silverquill Command tries to resolve, it will resolve and do as much as it can.
If all of Silverquill Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Silverquill Command tries to resolve, it will resolve and do as much as it can.
If all of Silverquill Command’s targets are illegal as it tries to resolve, it will do nothing.
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