Лучезарная Волшебница Свитков
Существо — Гном Священник
Мгновенные заклинания и заклинания волшебства под вашим контролем имеют Цепь жизни.
В начале вашего шага поддержки изгоните случайно выбранную карту мгновенного заклинания или волшебства из вашего кладбища. Вы можете разыграть ее в этом ходу. Если разыгранное таким образом заклинание должно быть положено на ваше кладбище, изгоните его вместо этого.
В начале вашего шага поддержки изгоните случайно выбранную карту мгновенного заклинания или волшебства из вашего кладбища. Вы можете разыграть ее в этом ходу. Если разыгранное таким образом заклинание должно быть положено на ваше кладбище, изгоните его вместо этого.
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You still pay the mana cost when casting the exiled card, and you must follow all timing rules for it.
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
Rulings
You still pay the mana cost when casting the exiled card, and you must follow all timing rules for it.
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
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