Parcheministe radieuse
Créature : nain et clerc
Les sorts d'éphémère et de rituel que vous contrôlez ont le lien de vie.
Au début de votre entretien, exilez une carte d'éphémère ou de rituel choisie au hasard dans votre cimetière. Vous pouvez la lancer ce tour-ci. Si un sort lancé de cette manière devait être mis dans votre cimetière, exilez-le à la place.
Au début de votre entretien, exilez une carte d'éphémère ou de rituel choisie au hasard dans votre cimetière. Vous pouvez la lancer ce tour-ci. Si un sort lancé de cette manière devait être mis dans votre cimetière, exilez-le à la place.
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You still pay the mana cost when casting the exiled card, and you must follow all timing rules for it.
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
Rulings
You still pay the mana cost when casting the exiled card, and you must follow all timing rules for it.
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won’t gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won’t cause you to gain life.
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn’t change. (You may gain life if the spell also deals damage to other permanents and/or players, however.)
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