Sabia del conocimiento ancestral // Licántropa del hambre ancestral
//

Criatura — Chamán licántropo humano // Criatura — Licántropo

Tanto la fuerza como la resistencia de la Sabia del conocimiento ancestral son iguales a la cantidad de cartas que haya en tu mano.
Cuando la Sabia del conocimiento ancestral entre al campo de batalla, roba una carta.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Sabia del conocimiento ancestral. // Vigilancia, arrolla.
Tanto la fuerza como la resistencia de la Licántropa del hambre ancestral son iguales a la cantidad total de cartas que haya en las manos de todos los jugadores.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Licántropa del hambre ancestral.

* // */* // *
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
If you have no cards in hand after Sage of Ancient Lore enters the battlefield, it will be put into your graveyard before its first triggered ability resolves. You’ll draw a card, but Sage of Ancient Lore will already be gone.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
If you have no cards in hand after Sage of Ancient Lore enters the battlefield, it will be put into your graveyard before its first triggered ability resolves. You’ll draw a card, but Sage of Ancient Lore will already be gone.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Your collection? Your decks?
Want to manage your collection and/or create decks?
1.17€


Linked cards

Links
MCT Tags