Nissa, Despertadora do Mundo
Planeswalker — Nissa
+1: O terreno alvo que você controla se torna uma criatura 4/4 do tipo Elemental com atropelar. Ela ainda é um terreno.
+1: Desvire até quatro Florestas alvo.
−7: Procure qualquer quantidade de cards de terrenos básicos em seu grimório, coloque-os no campo de batalha e depois embaralhe seu grimório. Esses terrenos se tornam criaturas 4/4 do tipo Elemental com atropelar. Elas ainda são terrenos.
+1: Desvire até quatro Florestas alvo.
−7: Procure qualquer quantidade de cards de terrenos básicos em seu grimório, coloque-os no campo de batalha e depois embaralhe seu grimório. Esses terrenos se tornam criaturas 4/4 do tipo Elemental com atropelar. Elas ainda são terrenos.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
Rulings
The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
Your collection? Your decks?
Want to manage your collection and/or create decks?