Biomancien benthique
Créature : ondin et sorcier et mutant
: Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Biomancien benthique, piochez une carte, puis défaussez-vous d'une carte.
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Biomancien benthique, piochez une carte, puis défaussez-vous d'une carte.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
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