艱困路途 // 得勝高塔梅札理
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傳奇結界 // 傳奇地

當艱困路途進戰場時,它對每個不具先攻、連擊、警戒或敏捷異能的生物各造成1點傷害。
每當你以至少兩個生物攻擊,且其中有至少兩個生物各具先攻、連擊、警戒和/或敏捷之任一異能時,轉化艱困路途。 // (由艱困路途轉化。)
:加一點任意顏色的魔法力到你的魔法力池中。
:得勝高塔梅札理向每位對手各造成2點傷害。
:隨機選擇一個曾於本回合中攻擊的生物。消滅該生物。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
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Value
1.50€


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MCT tags

Land Ramp Removal