Sentiero della Tempra // Metzali, Torre del Trionfo
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Incantesimo Leggendario // Terra Leggendaria
Quando il Sentiero della Tempra entra nel campo di battaglia, infligge 1 danno a ogni creatura che non ha attacco improvviso, doppio attacco, cautela o rapidità.
Ogniqualvolta attacchi con almeno due creature che hanno attacco improvviso, doppio attacco, cautela e/o rapidità, trasforma il Sentiero della Tempra. // (Si trasforma dal Sentiero della Tempra.)
: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana.
, : Metzali, Torre del Trionfo infligge 2 danni a ogni avversario.
, : Scegli una creatura a caso che ha attaccato in questo turno. Distruggi quella creatura.
Ogniqualvolta attacchi con almeno due creature che hanno attacco improvviso, doppio attacco, cautela e/o rapidità, trasforma il Sentiero della Tempra. // (Si trasforma dal Sentiero della Tempra.)
: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana.
, : Metzali, Torre del Trionfo infligge 2 danni a ogni avversario.
, : Scegli una creatura a caso che ha attaccato in questo turno. Distruggi quella creatura.
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historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
Rulings
For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
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