Angrath das Correntes Flamejantes
Planeswalker Lendário — Angrath
+1: Cada oponente descarta um card e perde 2 pontos de vida.
−3: Ganhe o controle da criatura alvo até o final do turno. Desvire-a. Ela ganha ímpeto até o final do turno. Sacrifique-a no início da próxima etapa final se ela tiver custo de mana convertido igual ou inferior a 3.
−8: Cada oponente perde uma quantidade de pontos de vida igual ao número de cards no próprio cemitério.
−3: Ganhe o controle da criatura alvo até o final do turno. Desvire-a. Ela ganha ímpeto até o final do turno. Sacrifique-a no início da próxima etapa final se ela tiver custo de mana convertido igual ou inferior a 3.
−8: Cada oponente perde uma quantidade de pontos de vida igual ao número de cards no próprio cemitério.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
Rulings
You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
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