炎鎖のアングラス

伝説のプレインズウォーカー — アングラス

+1:各対戦相手はそれぞれ、カード1枚を捨て2点のライフを失う。
-3:クリーチャー1体を対象とする。ターン終了時まで、それのコントロールを得る。それをアンタップする。ターン終了時まで、それは速攻を得る。それの点数で見たマナ・コストが3以下なら、次の終了ステップの開始時に、それを生け贄に捧げる。
-8:各対戦相手はそれぞれ、自分の墓地にあるカードの枚数に等しい点数のライフを失う。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
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